Virtual Reality can be defined as a 3D-Computer created world that enables us to experience and feel things which are not present in reality through sensory stimuli. It is a kind of illusionary world ‘artificial reality’ that VR leaps us into. We get immersed completely into virtual experience through various equipments such as Head-mounted displays, Immersive rooms, data gloves, etc. Such devices create a realistic 3D perspective of the virtual world. Virtual Reality has different forms such as fully immersive, non-immersive, collaborative, web-based and augmented reality. It is of utmost importance in the fields of education, games, entertainment, and architecture.
In addition to e-commerce, Virtual Reality is also being used in sectors like gaming and architecture. Virtual reality has garnered a lot of attention over the last few years due, in large part, to the improvements in computer display technology and graphical interfaces. When it comes to architecture, communication of design intent and collaboration with multiple stakeholders associated with a project are two of the major problems faced by architects today and immersive technologies such as VR are an excellent solution.
I’ve also seen how Trezi.com, has come up with a VR-based, fully immersive product that improves design collaboration between stakeholders and has been helping architects overcome collaboration & visualization problems for the past year. Worth exploring a demo with them, I think.”